Virtual reality could find its first home outside the home The arcade industry was decimated back in the mid-90’s by the advancements in consumer console games as well as a failure to adapt to changing player demographics. Virtual reality could bring it back. As a side benefit, virtual reality arcades could help drive the development of the technology, whet public appetite for virtual reality games, and allow people to get used to wearing head-mounted displays. In addition, since these kinds of applications are typically very short — a few minutes, at most — they sidestep the concerns of long exposure … Continue reading Virtual reality arcades can make the difference
Darpa explores virtual reality as the future of cyberwarfare In William Gibson’s sci-fi novel, Neuromancer, hackers jack-in to an internet-like virtual world called the matrix. Instead of working with lines of code, they’re digitally embodied in a realm where computers, programs, and the paths connecting them are represented as 3D objects—hacking the matrix is more like a video game. When the book was first written, the internet’s forerunner was already in place. The Defense Advanced Projects Agency (DARPA) had been linking computer terminals across the US in a network called ARPANET since 1969. But Gibson’s vision of cyberspace, or as … Continue reading How to get access to the virtual world
New metaverse communities for vehicles, adults, and more In February, I ran an overview piece about the Best metaverse communities, which has since become one of the most-read articles on this site. Yesterday, I updated that article with some new communities, and just got word of a few more communities that I’m missing, which might be of particular interest to Hypergrid Business readers. OpenSim Vehicles Vehicles are a hot topics in OpenSim right now, with the default physics engine about to transition to BulletSim, which works more like the physics in Second Life. In addition, region crossings have been improved … Continue reading New virtual environments
Metaio unveils thermal imaging R&D for future use in wearable augmented reality headsets Yesterday we announced a very new technology, a never-before-seen user interface that combines thermal imaging with augmented reality. We prepared a video illustrating potential applications of Thermal Touch interface along with current examples of the working prototype. “Everyone is talking about wearable computing eyewear like Google Glass,” said Metaio CTO Peter Meier, “but no one is talking about the best way to actually use those devices. We need natural, convenient interface to navigate the technology of tomorrow, and that’s why we developed ‘Thermal Touch’.” Consisting of an … Continue reading Virtual touch
Delay Tests Video Game Developer Imagine living an all-consuming existence as a supremely intelligent yet vengeful, tormented computer hacker who is armed with the technology to control nearly anything and anyone. In a bustling former textile mill here, where the French video game studio Ubisoft has its North American headquarters, designers staring into large computer monitors have been trying to bring that vision to life through the new video game Watch Dogs. The stakes are as high as they come in this industry: The game, set for release on Tuesday, represents more than five years of development by hundreds of … Continue reading Five years and $150 million for Watch Dogs
The day video games ate my school child The BBC is reporting that a UK teachers union “is calling for urgent action over the impact of modern technology on children’s ability to learn” and that “some pupils were unable to concentrate or socialise properly” due to what they perceive as ‘over-use’ of digital technology. Due to evidence reviewed by neuroscientist Kathryn Mills in a recent paper (pdf) we know that we’ve really got no reason to worry about technology having an adverse effects on kids’ brains. It may not be that the teachers’ union is completely mistaken, however. They may … Continue reading Do video games affect kids’ learning?
Inside High Fidelity, the virtual reality successor to ‘Second Life’ As virtual reality gains steam, the question of virtual worlds is never far behind. Philip Rosedale is best known for online community Second Life. But since last year, we’ve been watching for news on High Fidelity, a new project meant to blend his previous work with cutting-edge telepresence technology. The system, announced in 2013, was compared to the OASIS of Ready Player One: a series of worlds connected to each other by a central network and economy, provided — obviously — by Rosedale himself. At the Silicon Valley Virtual Reality … Continue reading Is Avatar’s Pandora the future of VR?