How to create virtual environments



LIDAR accelerates virtual building

Anyone who has worked on the production side of virtual environments can attest that content creation and scene development is a costly and time consuming endeavor. Depending on the complexity and fidelity of the scene, production can easily become the highest expense of the project. In more traditional virtual environments such as Unreal 3, CryEngine, Big World, Arma3, and Delta3D, highly skilled graphic artists are required to create the static meshes using Maya, 3DSMax, or Blender. People have to create textures that are in alignment with resolution and quality standards of the target platform. The process is much like a movie production and takes exhaustive planning. The Second Life and OpenSimulator platforms are different. ….[READ]

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