Does gaming produce guilt?


Could violent video games make players more moral in the real world?

Video games allow players to indulge in simulated behaviours that in the real world would be highly antisocial or unethical, and many people are concerned how this might spill over from the screen to the street. A new study, however, suggests that such activities can elicit a moral response in players, reinforcing the potential of the medium as a means of civic development. In the study developed by Matthew Grizzard and colleagues, players of a first-person shooter game reported higher levels of guilt when their ten-minute session involved playing as a civilian-slaying terrorist rather than a UN soldier. Historically, guilt has been a difficult emotion to reach through designed media: an after-school special film can elicit fear or disgust, but guilt involves reflection on your own behaviour rather than that of others. This new finding follows earlier data, cementing a special role for games as a reliable mechanism for producing guilt. ….[READ]


One thought on “Does gaming produce guilt?

  1. I find it hard to feel guilt or be remorse for any action that I’m forced to do by the game or the developer. If I can optionally be something I then later realise had an adverse effect I didn’t want, THEN I feel guilty. Do a Spec Ops:The Line where they force you to be a vicious murderer of civilians and I just feel nothing,

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