The nauseating AntVR

The dangers of bad virtual reality

Oculus VR’s E3 booth stands two floors tall in E3’s West Hall, with a line snaking around one corner waiting to try on the near-final consumer Rift headset. Inside the booth, Oculus staff help usher press and game developers into into interviews and meetings and hands-on sessions, or hover near Oculus headsets and Touch controllers on display for passers-by to gawk at. It’s the kind of big, efficient production you’d expect from Oculus, with Facebook’s money behind it. Over the past three years, Oculus has become the most recognizable, most successful face of VR. And where there’s success, there’s imitation. A handful of VR booths were clustered near Oculus at E3 2015, creating the impression of a promising VR quadrant at the show this year. “Look at all these virtual reality companies,” a savvy salesman would say. “They’re proof that VR is successful. It’s really happening!”  ….[READ]


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