An ecological approach to perception in VR

Design Practices in Virtual Reality

The technology of virtual reality (VR) has been gaining traction, however there is an absence of methods and best practices when designing for it. In my bachelor’s project I am focusing on the user interface (UI) and user experience (UX) opportunities and problems created by the technology of virtual reality. Historically digital interfaces, have been crafted to suit the hardware requirements of 2D screens. Designers have been fitting content and navigation inside the frames of displays, translating our real world experiences to icons and other UI elements. ….[READ]

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