The dangers of VR abuse

“It’s Not Real, It’s Not Real, It’s Not Real”

While I was waiting in line for The Walk, a virtual reality experience that simulates Philippe Petit’s 1974 tightrope walk between the Twin Towers, a man working at the booth at the Game Developers Conference shared an interesting statistic with me. About 25 percent of the people who try The Walk quit, he said conspiratorially. ….[READ]

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