Are immersive experiences addictive?

Real Life Is Not Enough: On Choosing Virtual Reality over the Physical World

The word necromancer is cut into silver on a chain around my neck. Literally, it refers to people who use magic to interact with or control the dead. Personally, necromancer is a reference to my teenage self—a terrific aspect of my bifurcated adolescence, when I was both an outcast and, in an alternate reality, the commander of a skeleton army. I was 13 when I purchased the gothic computer role-playing game Diablo II from the mall near my New England hometown. ….[READ]


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