Patients in a CAVE

How doctors are prescribing VR to help patients cope with real life

The woman enters the supermarket. She grabs a cart and then walks round the aisles to find the goods she needs. Having carefully picked various products, paying close attention to prices, she eventually heads to the checkout. A scene like that happens every day in countless stores all over the world. But this time, it’s a bit different. The woman is actually moving around in a small cubicle called CAVE, which measures 3m by 3m, and 2m high, as she holds a game controller in her hands and wears a pair of 3D glasses. The supermarket is virtually recreated on three translucent acrylic panels by four 1,600 x 1,200-pixel projectors placed over the cubicle — one for each of the three walls and one for the floor — connected to two high-end workstations. ….[READ]