Is it just waiting for content?

Three use cases for virtual reality in enterprise

Key takeaways. Virtual reality technology is maturing at an unprecedented rate. Well designed content is now required to drive adoption of the platform. The strongest use cases for virtual reality are creative communications, training and design. Accessibility and cost of production mean that many businesses can now afford to treat VR technology as a viable option for enhancing the customer or employee experience. Over the course of 2016, consumer virtual reality (VR) technology matured at an unprecedented rate. Headsets such as Facebook’s Oculus Rift, HTC’s Vive and Playstation VR were all released in the same year that the virtual and augmented reality (AR) industry attracted a record US$2.3 billion of investment. ….[READ]

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