Crazy for gaming

The state of virtual reality

One could argue that the age of virtual reality kicked-off during last year’s Game Developers Conference, an event that nearly coincided with the launch of two of the technology’s most important head-mounted displays in recent history: the Oculus Rift and the HTC Vive. Months later — virtual reality hype still continuing to build — E3 opened its doors, giving retailers, streamers, journalists and developers a chance to look at a flood of VR games, apps, accessories and the soon-to-be released PlayStation VR headset. That show — E3 2016 — was both the peak and turning point of virtual reality hype: highlighting the best and worst of technology in a setting almost designed to strip away nuance. ….[READ]