Consumers’ turnound

Virtual Reality In 2017: A Year In Review

I previously warned against setting expectations and valuations too high with VR. While 2016 was the year that many of those sky-high expectations crashed and burned, 2017 saw things beginning to turn around. Here’s my take on the progress made in the industry this past year. Consumer VR begins a turnaround. Initially, consumer applications were expected to drive VR into a multi-billion-dollar industry—while that may still eventually prove to be true, the industry needs to mature first. Part of that maturity is getting enough headsets out in the wild so that developers can profit off the content they create. ….[READ]