Measurable virtual reality

MIT Visualizes What Robots Are Thinking Robots make thousands of tiny decisions a second, but they don’t emote or verbally communicate. So when a Roomba turns 90 degrees in the middle of the room, we’re only left wondering why and if something is broken. Now, two researchers at the MIT’s Aerospace Controls Lab–postdoc Ali-akbar Agha-mohammadi and graduate student Shayegan Omidshafiei–are creating a system to peer inside the minds of autonomous robots. “Measurable virtual reality,” as the researchers call it, can visualize what robots see and what they’re trying to do. ….[READ] Advertisements Continue reading Measurable virtual reality

Ellie, the AI-psychologist

Big Brother is feeling you: The global impact of AI-driven mental healthcare Big Brother is feeling you—literally. A few months back, I wrote about Ellie, the world’s first AI-psychologist. Developed by DARPA and researchers at USC’s Institute for Creative Technologies, Ellie is a diagnostic tool capable of reading 60 non-verbal cues a second—everything from eye-gaze to face tilt to voice tone—in the hopes of identifying the early warning signs of depressions and (part of the long term goal) stemming the rising tide of soldier suicide. And early reports indicate that Ellie is both good at her job and that soldiers … Continue reading Ellie, the AI-psychologist

How to paint in 3D

‘Tilt Brush’ Surprises and Delights with Best GUI at Proto Awards – Lets You Create VR Paintings with Depth A previously unknown virtual reality software title, Tilt Brush, went home with the Proto Award for Best GUI (graphical user interface) thanks to its innovative virtual reality interface. The software uses a gaze-based interface that allows users to paint in 3D and even use the Oculus Rift DK2′s positional tracking for brush input. Tilt Brush was completely unknown prior to the Proto Awards, which had their first show last weekend in Hollywood, CA. When testing Tilt Brush as a judge for … Continue reading How to paint in 3D

How to implant a 3D printed skull

Man Whose Head Was Crushed In An Accident Gets 3D Printed Titanium Skull The ability to design and print replacement body parts that are customized to an individual’s needs is revolutionizing medicine. This year alone, doctors have printed tubes that stabilized a child’s collapsed windpipe and they’ve installed the first ever 3D printed vertebra in a 12-year-old boy. Now, in a surgery that was one of the first of its kind, doctors replaced part of a Chinese man’s skull with 3D printed titanium mesh that was molded to perfectly restore the part of his skull that had been smashed in … Continue reading How to implant a 3D printed skull

Touching virtual reality

High-tech firm Miraisens showcases ‘touchable’ 3D technology Technology that generates touchable 3D imagery has been unveiled in Japan, with its developers saying users could pull and push objects that are not really there. Know-how that could improve a gaming experience, or allow someone to physically shape objects that exist only on a computer, will soon be available to buy, said Miraisens, a high-tech firm based outside Tokyo. “Touching is an important part of human communication but virtual reality has until now been lacking it,” its chief executive Natsuo Koda told a press conference. This technology will give you a sense … Continue reading Touching virtual reality

Personalized avatars

How to put your own face on your avatar Last week, I wrote about how I updated my avatar look and copied my shape across grids. I updated my skin, as well, to more closely resemble my actual face without being too creepy. Here is how I did it. Step One: Start with a good freebie skin. If you plan to use your skin on multiple grids, it’s good to start out with a base that’s fully in the public domain. That way, you don’t have to worry about accidentally violating license terms. You can’t go wrong with Linda Kellie. … Continue reading Personalized avatars

Virtual scenarios for gaming

Microsoft Research’s ‘DeLorean’ cloud gaming system can predict your next move Cloud gaming may sound like little more than a marketing buzzword, but the idea of running games off of powerful servers and streaming them to small boxes under your TV is incredibly promising. You wouldn’t need to buy costly new consoles every five years, and you could play any game in seconds without running to the store or downloading a massive file. And everyone would be able to enjoy some of the best graphics around. There’s only one problem: it takes time for game feeds to make it from … Continue reading Virtual scenarios for gaming