How WebVR will make virtual reality massively available If you haven’t heard of WebVR yet, it’s time to take notice. It’s a relatively new product that lets you access virtual reality through a browser, bypassing the need to download heavy … Continue reading The future of Internet
25 Years Later After The Crash, Web and VR Are Finally Converging For Real Twenty five years after the first consumer VR crash, virtual reality is poised to upend human-computer interaction, the Internet has disrupted every facet of life as … Continue reading Why people want to create VR for the Web
New Challenges AR will pose for the Web Web VR (Virtual Reality) has taken some strong strides thanks to the efforts of Google and Mozilla. The standards are evolving to be very solid. The current focus for Web VR is … Continue reading Web in AR
#179: Visualizing Stock Market Data & Bringing VR to Wall Street with QuantVR Eric Greenbaum was at a New York Virtual Reality Meetup when someone from the financial industry came up to him with some ideas for how to use … Continue reading VR for traders
Virtual reality a new frontier for religions Virtual reality technology is going to radically change what it means to attend church in the next fifty years — and maybe much sooner. While the technology is still in its infancy, however, virtual churches are limited experiments rather than significant outreach efforts – but this will change. “Numerous persons and groups have developed churches in the virtual world, mainly Second Life,” Rev. Christopher Benek told Hypergrid Business. “I would venture to say that most have been less concerned with true evangelical success and more focused on what their technological exploratory experience may … Continue reading Can virtual religion be a profitable business?
This 24-Year-Old Documentary On Virtual Reality Is Something Else With Virtual Reality being such a ‘thing’ nowadays, it’s often easy to forget that this is actually the second resurgence of VR into the public consciousness. Horizon: Colonizing Cyberspace is a documentary about the potential of VR and it was made in 1991. That’s 24 years ago. You should totally watch it. In terms of the style and aesthetic of the documentary, it’s about as 90s as it comes, but it remains a super interesting perspective on precisely what we thought about virtual reality in the 90s, and our ideas of … Continue reading VR old style
Unpopular Culture As my Pandaran reached level 100 in World of Warcraft, knowing that 10 million other people were playing alongside me, and something over 100 million accounts had been created over the decade lifetime of that influential game, I couldn’t help but think of how much I personally like some of the most unpopular games. If our goal is to study “popular culture,” then of course popularity matters. But there are so many other scientific, scholarly, and personal goals we might legitimately have! Experimental studies typically use small Ns of research subjects. Ethnographies of cultures often study low-population societies. … Continue reading Low-Population Virtual Worlds