Can virtual religion be a profitable business?

Virtual reality a new frontier for religions Virtual reality technology is going to radically change what it means to attend church in the next fifty years — and maybe much sooner. While the technology is still in its infancy, however, virtual churches are limited experiments rather than significant outreach efforts – but this will change. “Numerous persons and groups have developed churches in the virtual world, mainly Second Life,” Rev. Christopher Benek told Hypergrid Business. “I would venture to say that most have been less concerned with true evangelical success and more focused on what their technological exploratory experience may … Continue reading Can virtual religion be a profitable business?

VR old style

This 24-Year-Old Documentary On Virtual Reality Is Something Else With Virtual Reality being such a ‘thing’ nowadays, it’s often easy to forget that this is actually the second resurgence of VR into the public consciousness. Horizon: Colonizing Cyberspace is a documentary about the potential of VR and it was made in 1991. That’s 24 years ago. You should totally watch it. In terms of the style and aesthetic of the documentary, it’s about as 90s as it comes, but it remains a super interesting perspective on precisely what we thought about virtual reality in the 90s, and our ideas of … Continue reading VR old style

Low-Population Virtual Worlds

Unpopular Culture As my Pandaran reached level 100 in World of Warcraft, knowing that 10 million other people were playing alongside me, and something over 100 million accounts had been created over the decade lifetime of that influential game, I couldn’t help but think of how much I personally like some of the most unpopular games. If our goal is to study “popular culture,” then of course popularity matters. But there are so many other scientific, scholarly, and personal goals we might legitimately have! Experimental studies typically use small Ns of research subjects. Ethnographies of cultures often study low-population societies. … Continue reading Low-Population Virtual Worlds