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Will VR break into the mainstream?

Canadian developers look to virtual reality for the future of video games

Soon we’ll all be able to take the red pill. Virtual reality is thrilling, but it is often difficult to describe, since it drops the user into a 360-degree virtual world, creating an inherently unique, immersive digital experience. As a result of the current frenzy built up around virtual reality, many Canadian video game development studios have jumped at the chance to create software designed around the exciting emerging technology, building games and experiences for VR. But is the growing virtual reality hype train worth hitching a ride on and ready for mass consumption, or is VR another passing tech industry trend like 3D or motion controllers? ….[READ]

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How to feel like to be at the game

LiveLike’s VR Spectator App Wins The 1st And Future Bringing Home The Game Category

Virtual reality, body cameras, and the Internet Of Things are poised to change the way we watch sports. Today we saw how at TechCrunch’s 1st And Future startup competition held at the Stanford Graduate School of Business. The home viewing category winner, LiveLike, lets you watch games in virtual reality from multiple angle. The contest featured twelve finalists competing in three different categories: The Future Stadium, Bringing Home The Game, and Tomorrow’s Athlete. ….[READ]

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The virtual You Tube

Wevr Raises $25 Million to Launch the YouTube of Virtual Reality

Venice, Calif.-based startup Wevr is building what it hopes will become the YouTube of virtual reality. The company has raised over $25 million from strategic investors to help make Wevr Transport a reality. Transport, which is in private beta, is an online virtual reality content network where creators will be able to publish their work and users will be able to experience them. ….[READ]

Rony Abovitz, founder and president and CEO of Magic Leap speaks at the Wall Street Journal Digital Live ( WSJDLive ) conference at the Montage hotel in Laguna Beach, California  October 20, 2015.      REUTERS/Mike Blake - RTS5D6Y

The cinematic reality

Magic Leap Just Landed an Astounding Amount of VC Money

It’s official: Magic Leap, the secretive Florida startup developing  a “cinematic reality” device, has raised $793.5 million in new funding in what might be the largest “C” round in Internet history. “This will give us the confidence and the depth to think past our launch and make longterm decisions,” said CEO Rony Abovitz today. Many believe Magic Leap’s technology—along with a handful of competing VR and AR products—will usher in a sea change in how we use computers. Chinese e-commerce giant Alibaba led the round, and executive vice chairman Joe Tsai will take a seat on the company’s board. ….[READ]

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How to explore VR comfortably

7 Ways to Move Users Around in VR Without Making Them Sick

You only need 10 minutes with a keyboard and mouse set-up to find out that moving around in VR is completely different from anything else in gaming. Here we take a look at some of the techniques developers are using to put you into VR, not only so you can feel like you’re somewhere else, but so you won’t be nauseous when you start exploring. ….[READ]

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Social VR for poker players

Virtual Reality Online Poker has Landed, with “Casino VR: Poker”

Virtual reality online poker has arrived. For those who can’t or don’t wish to visit a brick-and-mortar casino, you can now have the experience of one while sitting in your pajamas and eating Triscuits. “Casino VR: Poker” is the first app of its kind that will allow players to experience a fully functional, multi-player poker game rendered in completely immersive virtual reality, provided they have the hardware, of course. With Oculus Rift, the world’s first commercially available VR headset, due to go on sale within a matter of months, virtual reality in now becoming very much a reality. ….[READ]

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How consumers will afford VR

Why Cloud Gaming Will Popularize Virtual Reality

The virtual reality hype is real. It is undeniable that virtual reality is in popular demand among early adopters and hardcore gamers. Facebook’s Oculus Rift is sold out until June because, despite an initial public outcry against its price, many are willing to pay $599 to be one of the first to own the headset. Those who purchased Rift are also presumably willing to purchase a PC necessary to operate the headset, if they do not already own one. The new PC will likely cost them at least an extra $1,000 based on Oculus’ recommended hardware specifications. This makes the initial total cost of virtual reality at least $1,500, placing first-generation virtual reality out of the price range of most consumers, except the most passionate supporters. ….[READ]