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The dangers of artificial intelligence

It is Time to Temper Our Artificial Intelligence Hysteria

A fascinating thought experiment which consumes the attention of some of our greatest minds and authors alike is the incipient singularity event for Artificial Intelligence (AI). This singularity is defined as the moment humans invent an AI capable of improving on itself, or of building other AI better than it. Theoretically, once that point is reached, the computer will be able to self-improve or replicate at such a rapid pace we’ll but have to blink before it has transcended our own capacity for thought. Thus commences the end of the world. So claims Nick Bostrom and other modern geniuses, though the Artificial Intelligence professionals who spoke at Northside Innovation may beg to differ. ….[READ]

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How to find your virtual dream house

Matterhorn turns real estate virtual

Today’s realtors struggle to promote homes to prospective clients when those clients are too far away, don’t have a lot of time for house hunting — of if the house hasn’t even been built yet. Some real estate agents are turning to virtual reality to address these issues. With virtual reality, customers become a part of experience while touring homes. Instead of looking at still photographs, with their carefully-chosen angles and artistic filters, virtual reality allows prospective buyers and renters to look into every nook and cranny. ….[READ]

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Virtual embodiment experiment

An Out-of-Body VR Experience

With the use of Kinect sensors, an Oculus Rift, and a ton of experimenting, two individuals found themselves strangely having an out-of-body virtual reality experience. We chatted with creator Tobias Gremmler who is a visiting Associate Professor in the School of Creative Media at City University of Hong Kong about their latest experiment. Alongside student Adam Zeke (pictured), they set out to explore new interaction scenarios that are going beyond the normal game experience. ….[READ]

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How VR narrates a brand’s story

Drones are Filming Stunning Virtual Reality Branded Video

Patrón is reaching new heights in storytelling through the convergence of two hot filmmaking tools, drones and virtual reality. Today, Patrón and agency Firstborn have created the “Art of Patrón Virtual Reality Experience,” giving viewers an all access tour of their agave fields and how tequila is made at its Hacienda Patrón distillery in Jalisco, Mexico. Patrón joins a growing list of alcohol marketers using virtual reality to give viewers a unique look and experience behind their manufacturing process. ….[READù]

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The future Zuckerberg imagines

Mark Zuckerberg says we’ll be able to send emotions to each other soon

Mark Zuckerberg believes that one day we’ll be able to directly share emotions, thoughts, and sensory feedback with each other, just as we currently share text, photos, and videos through social networks. “You’ll be able to think of something and your friends will immediately be able to experience it too,” the Facebook CEO said, his comments coming as part of a lengthy question-and-answer session hosted on the wall of his own Facebook profile. In addition to telepathy, Zuckerberg addressed a wide range of topics during the session, including Facebook’s AI research efforts, the social network’s real name policy, and the inspiration for poking. The Q&A drew questions from famous faces too, with questions on scientific study and the importance of working out coming from Stephen Hawking and Arnold Schwarzenegger respectively. ….[READ]

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Is the VR practice invaluable?

6 innovative uses for virtual reality

Last year, Facebook bought Oculus Rift, a leader in virtual reality technology, for $2 billion. “This is just the start,” Facebook CEO Mark Zuckerberg wrote in a blog post. “We’re going to make Oculus a platform for many other experiences. Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world, or consulting with a doctor face-to-face — just by putting on goggles in your home.” Indeed, the possibilities for virtual reality are tantalizing. But we don’t have to wait for the social media giant to make them possible. Already, VR is being used in innovative ways to make our lives a little bit easier. 1. Training football players. ….[READ]

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The nauseating AntVR

The dangers of bad virtual reality

Oculus VR’s E3 booth stands two floors tall in E3’s West Hall, with a line snaking around one corner waiting to try on the near-final consumer Rift headset. Inside the booth, Oculus staff help usher press and game developers into into interviews and meetings and hands-on sessions, or hover near Oculus headsets and Touch controllers on display for passers-by to gawk at. It’s the kind of big, efficient production you’d expect from Oculus, with Facebook’s money behind it. Over the past three years, Oculus has become the most recognizable, most successful face of VR. And where there’s success, there’s imitation. A handful of VR booths were clustered near Oculus at E3 2015, creating the impression of a promising VR quadrant at the show this year. “Look at all these virtual reality companies,” a savvy salesman would say. “They’re proof that VR is successful. It’s really happening!”  ….[READ]