Monetization In VR — Eclectic, Not Chaotic The VR industry is growing at a ferocious rate. New HMD’s are making their way into the market, software is releasing and content is constantly created from a variety of sources. During this influx of … Continue reading How will VR make money?
Discovr Labs Brings Virtual Reality To The Classroom, Lets Teachers See What Students See As consumers, we tend to focus on how virtual reality will work in our homes — the new types of games it allows, the insane 360-degree … Continue reading Discovery VR as a teaching tool
WDS and EON partner to develop virtual dolphin experience app EON Reality Inc., the world leader in virtual reality based education, and edutainment apps has teamed up with WDC in a partnership aimed at increasing awareness of the threats facing … Continue reading How to see whales and dolphins in their environments
Toss your manual overboard—augmented reality aims at big industry For better or for worse, augmented reality (“AR”) is charging forward in the consumer space—but there’s a place for AR in the industrial world as well. We’re not quite at the … Continue reading The challenges of augmented reality in industry
The unintended consequences of rationality A century of economic theory assumed that, given their available options, humans would always make rational decisions. Economists even had a name for this construct: homo economicus, the economic man. Have you ever met a … Continue reading How artificial intelligence is changing economic rationality
The race to control video games using your mind Virtual reality and the ability to control things with our minds are two flights of fancy that have long enchanted scientists and sci-fi geeks alike. The first is rapidly heading toward … Continue reading Can video games sharpen your brain?
3 ways VR helps science education Over the past few years, education—from the elementary to the post-secondary level—has started to put much greater emphasis on the STEM fields, that is, science, technology, engineering, and mathematics. The reason for this is … Continue reading Immersive virtual reality for students
Make a Game Out of Learning In MIT’s Education Arcade, classic game consoles line the office corridor; rafters are strung with holiday lights; and inflatable, stuffed, and papier-mâché creatures lurk around every corner. When I stopped by recently, the arcade’s director, Eric Klopfer, and creative director, Scot Osterweil, talked enthusiastically about the surging interest in educational video games, now used by nearly three-quarters of America’s grade-school teachers, according to one survey. But these optimistic, play-loving game gurus have come to despise the biggest buzzword in their field: gamification. According to Osterweil and Klopfer, both MIT professors, gamification too often means … Continue reading Is gamification the secret for learning?
Artificial Intelligence Is Almost Ready for Business Artificial Intelligence (AI) is an idea that has oscillated through many hype cycles over many years, as scientists and sci-fi visionaries have declared the imminent arrival of thinking machines. But it seems we’re now at an actual tipping point. AI, expert systems, and business intelligence have been with us for decades, but this time the reality almost matches the rhetoric, driven by the exponential growth in technology capabilities (e.g., Moore’s Law), smarter analytics engines, and the surge in data. Most people know the Big Data story by now: the proliferation of sensors (the … Continue reading The rise of cognitive computing
What to see at the Virtual Worlds Best Practices in Education conference The Virtual Worlds Best Practices in Education is a global grass-roots community event focusing on education in immersive virtual environments. This open conference is organized by educators, for educators, to provide an opportunity to showcase the learning that takes place in this community of practice. The conference takes place in two virtual 3D venues, Second Life and OpenSimulator. The conference includes lectures, workshops, exhibits, tours, panels, film repertoire, and networking events. Our schedule of presentations, workshops and activities will allow for ample opportunities to network with other luminaries … Continue reading Learning in virtual environments