How will VR make money?

Monetization In VR — Eclectic, Not Chaotic The VR industry is growing at a ferocious rate. New HMD’s are making their way into the market, software is releasing and content is constantly created from a variety of sources. During this influx of … Continue reading How will VR make money?

Is gamification the secret for learning?

Make a Game Out of Learning In MIT’s Education Arcade, classic game consoles line the office corridor; rafters are strung with holiday lights; and inflatable, stuffed, and papier-mâché creatures lurk around every corner. When I stopped by recently, the arcade’s director, Eric Klopfer, and creative director, Scot Osterweil, talked enthusiastically about the surging interest in educational video games, now used by nearly three-quarters of America’s grade-school teachers, according to one survey. But these optimistic, play-loving game gurus have come to despise the biggest buzzword in their field: gamification. According to Osterweil and Klopfer, both MIT professors, gamification too often means … Continue reading Is gamification the secret for learning?

The rise of cognitive computing

Artificial Intelligence Is Almost Ready for Business Artificial Intelligence (AI) is an idea that has oscillated through many hype cycles over many years, as scientists and sci-fi visionaries have declared the imminent arrival of thinking machines. But it seems we’re now at an actual tipping point. AI, expert systems, and business intelligence have been with us for decades, but this time the reality almost matches the rhetoric, driven by the exponential growth in technology capabilities (e.g., Moore’s Law), smarter analytics engines, and the surge in data. Most people know the Big Data story by now: the proliferation of sensors (the … Continue reading The rise of cognitive computing

Learning in virtual environments

What to see at the Virtual Worlds Best Practices in Education conference The Virtual Worlds Best Practices in Education is a global grass-roots community event focusing on education in immersive virtual environments. This open conference is organized by educators, for educators, to provide an opportunity to showcase the learning that takes place in this community of practice. The conference takes place in two virtual 3D venues, Second Life and OpenSimulator. The conference includes lectures, workshops, exhibits, tours, panels, film repertoire, and networking events. Our schedule of presentations, workshops and activities will allow for ample opportunities to network with other luminaries … Continue reading Learning in virtual environments